Characters

Characters are the basic actors of the game.

Overview
There are more than 30 types of characters. Characters controlled by the player include spies, police inspectors, cabinet members, military leaders and  are distinct from non-player characters who can be influenced.

Each character has a particular psychological profile, helping or hindering the success of their actions. Fifteen different traits are included, including sociable, loyal, charismatic, paranoid, introverted. Variables like stress and fear are also calculated according to events and can be used to influence their autonomic behavior (surrender, betrayal, coup d’état...)

Every character has a smartphone that can be used to manage them and their actions. They can also be outfitted with over thirty special objects to improve their performance.

Actions are also divided based on their class. Some are common to all characters (moving, going to a restaurant, taking/placing/giving/stealing objects, seducing, threatening, marrying/divorcing, interacting, bribing...) but even more are tied to their status. For example:

• Head of State can appoint cabinet members, set budget guidelines, denounce the UN, approve nuclear weapons, campaign in elections, begin infrastructure projects... • Secretary of Diplomacy and Diplomats can implement commercial contracts, sign strategic agreements, vote in the UN, open embassies... • Head of Secret Services and Espionage can infiltrate, sabotage, assassinate, spy, kidnap... • Cyber-Analysts can hack into a server or smartphone, GPS tracking, plant viruses, reinforce data protection, trace the source of a cyberattack... • Head of the Army: implement arms deals, construct bases, manage staff, declare martial law... • Secretary of Interior and Police Investigators can use video surveillance, investigate crimes and offenses, make arrests, interrogate a suspect, conduct a stakeout, monitor a building, break up demonstrations...