Population

The  population at large might not be represented by any distinct character, but remains an essential and vital part of gameplay. You can't win without the people.

Overview
The happiness level of the population is calculated on each turn. It can vary according to the policies of the state (social spending, level of taxation), unemployment rate, purchasing power that changes according to product costs, potential shortages, anxiety levels in the country or the corruption of the leaders. Angry people can start demonstrations or riots, call for a strike and ultimately cause the player to lose the game.

The people can also be influenced by the manipulation of information in the media or by natural leaders such as union or party leaders, by religious dignitaries who themselves can be in service of a foreign power.